It certainly doesn't look like a PS3 game, though, and at times doesn't even look as good as the Wii games it's trying to emulate. There are some big jumps and insane courses that make your little rodent go really fast. Some of the tracks do some cool twists and loops and stuff. HamsterBall has its share of cool moments. Look at these balls (that's the only joke like that I promise). As the game progresses players build up seconds in a Time Pool, which actually makes the game really easy because you have so much extra time. Half of the time one of them is blocked off anyway, forcing the player to only use one. Every path leads to the goal, so the diverging pathways don't really matter. The levels in HamsterBall are extremely straightforward, despite how twisty and crazy they are. It sounds simple enough, and it really is. It's up to the player to navigate the hamster safely through the track in the allotted time limit. The course is full of obstacles and power-ups like point bonuses and extra time. Players use the left analog stick to make their hamster roll along a crazy track hovering over an abyss. HamsterBall stars three adorable little hamsters named Jumper, Speedy and Spiked. Sure, it has the basic concepts of both games - balls rolling through twisty mazes "cute" animal characters - but HamsterBall is missing a pretty crucial element: interesting tracks.
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