![]() ![]() The new turbo mechanic is a good addition to gameplay. This balancing act between running all out and saving your turbo works well, and ensures that the game won't degenerate to arcade-like speed exhibitions along the floor. Depending on how much you use, you may have to rest that athlete for longer times before they get a chance to return to the court. This bar goes in one of two stages: once you deplete your yellow bar that indicates your sprinting energy, you start to burn off a player's stamina. ![]() 2K10 now adds a new energy system beneath your players, which indicates how long they can continually sprint to push the fast break or get back for that last second defensive play to deny an opponent the easy shot. Previously, you could hold down the sprint button to charge up and down the court, gaining an extra boost of speed as long as you held the button without a fully realistic sense of how burned out your guys would become running up and down the court play after play. One of the most immediate changes that have been applied to the game, regardless of whether you're playing offense or defense, is a revamped turbo, or sprint, system. Obviously, veterans of NBA 2K9 or any other basketball game will wonder about the on-court experience, which is quite fast paced and, for the most part, plays quite well.
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